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Robinhood Chain Testnet · 46630

BORDER ZERO

BORDER ZERO

One planet. 1000 territories. One rule.

Own land. Expand from your border. More friendly sides make attacks stronger. Surround a tile to crush its defense.

Robinhood Chain Testnet · wallet required

What this is

Onchain territory. Not a points farm.

Shared planet

1000 tiles on a 20×50 grid. Everyone plays the same world. The contract is the map — the UI never invents land.

$BORDER is collateral

You buy the token to lock land. Sitting in a wallet earns nothing. Losers get their stake back; the sink is Border Tax on every move.

War has a price

Attack is the expensive action (5% tax). Surround first. Four friendly sides crush the shield.

How you play

Four moves. Then the border does the rest.

  1. 01

    Claim

    Your first tile can be any grey territory. That locks 100 $BORDER plus a 2% Border Tax. After that you only grow from land you already hold.

  2. 02

    Expand

    Empires are shapes, not scattered dots. Cardinal sides only. The map wraps east–west, so a border can close around the planet.

  3. 03

    Surround

    Each friendly side you hold around a target raises your attack: 1.00×, 1.15×, 1.35×, then 1.75× when you close the ring.

  4. 04

    Capture

    Beat the defender’s locked stake and the tile is yours. They get their stake back in full. Four sides ignore the 90-second shield.

Border Tax

Use-tax on the map. Never a transfer tax.

Claim adds 2% on top of the locked stake. The token itself is a normal ERC-20, so the vault can measure every wei. Designed next revision: 40% treasury / 60% levy to whoever actually has $BORDER locked on tiles.

Claim

2%

Customs on expansion — charged on top of the 100 stake

Reinforce

1%

Fortification duty — never resets the shield

Attack

5%

War tax — the highest, because fighting should be expensive

Abandon

2%

Exit duty — taken from the returned stake, not added on top

Robinhood Chain Testnet

The live planet is already deployed.

Connect a wallet, grab test ETH, mint test $BORDER from the in-game faucet, then claim a grey tile. First land can be anywhere; after that you grow from your own border.